Drawing a new perspective: How VR is transforming art creation and appreciation

There are many cornerstones of humanity, but art is one of the oldest and most important pillars. In the Stone Age, our ancestors painted on the walls of the caves, and the Egyptians recorded the society through painting, sculpture and architecture. Then there is the Renaissance. Art has become a revolution, and famous artists have emerged, such as Da Vinci, Michelangelo and Raphael. We believe these names are pioneers of modern art. However, the way artists create art works is rapidly changing. This is not to say that the brush has fallen, but that the art world is exploring how new technologies will change the way art is created. For many people, virtual reality is taking the lead. VR has had a huge impact in the field of art and creativity, and artists are turning to virtual reality to make simple and easy creations, which also changes the way we consume art, and VR provides us with an immersive Experience.

Immersive canvas

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The artist soon realized a little. Through technology, they can create more influential works of art. The famous Italian artist Fabio Giampietro is personally experiencing how the latest technology will quickly transform the way art is created. His VR work 'Hyperplanes of Simultaneity' won the Lumen Prize last year. In creating the work, he hopes to add the concept of vertigo and immersion to Samsung Gear VR. He believes that art is no longer limited to canvas, and vr technology allows viewers to be placed in art. “My overall artistic creation depends on 'VerTIgo' and the 'Immersion'. The immersion in this project and the immersion in my previous work are designed to give the audience a full range of paintings.” Giampietro uses VR takes the details out of his artwork. He continued: "I began to notice that people are constantly trying to take pictures, pretending that they are caught in the canvas. I realized from this that this art form has the potential to expand, and virtual reality is the way to achieve this." "Hyperplanes' It is never a super-interactive experience in the virtual dimension, but a canvas itself, a process of perceiving the painter.

"So the challenge is almost nothing to do with technology, but about humans and emotions." This is about keeping the warmth of the original medium, the tactile components, and the power of the brushstrokes, the vitality of the gestures, and the integrity of the vision. ”

2. Strengthen your imagination

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While VR is creating new experiences while admiring art, it also has the ability to change the way we create art. Many tools and applications can effectively replace physical paint brushes. For example, Google's "TIlt Brush." The app supports htc vive, the motion controller turns into a paint palette and a brush, and your room turns into a canvas. TIlt Brush turns your VR controller into a brush. Simon Fenton is the head of the Eclipse studio game department and a digital artist with 22 years of experience. Fenton said that technologies like TIlt Brush are making art more imaginative and bringing new possibilities.

He said: "VR has the potential to break down the barriers of art. Sculpture, painting, architecture, scenery and games all reinvigorate in this new space. With the development of technology, features such as "Tilt Brush" are even more versatile. Let the audience immerse themselves in art and even create their own art.” “We are no longer physically restricted and can appreciate art from more angles. This is similar to the original photography, which mimics the cinema before forming its own art form. And painting." "This medium allows us to participate in art in a very different way, but the medium also has its own problems, such as motion sickness. For glasses like me, this is really hate."

3. Show VR art

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It is conceivable that the current virtual reality art is a fairly niche area, but many organizations around the world are now recognizing this art form. The Lumen Prize that Fabio won last year is the best proof. The Lumen Prize began in 2013 as a non-profit organization that aims to showcase and celebrate the best of digital art. Charlotte Lee, assistant director of The Lumen Prize, believes that artists and both are interested in VR. Lee said: "We saw virtual reality in the art world this year. Jon Rafman's 'Trans-dimensional Serpent' sensational Frieze Art Fair; VR works; 'Hyperplanes of Simultaneity' also won The Lumen Prize gold medal.” “VR has more potential than any other media to change the way we appreciate art.” “This technique challenges the boundary between reality and virtuality, but it also has the ability to break the gap between audience and art. barrier.

"Once you wear your head, you will find yourself being transported to another world, which will make you feel scared, surprised and magical at the same time." Art works are no longer just objects of opinion on the walls of galleries or museums, but allow us to explore and become part of it. ”

4. Challenge

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Technology is developing rapidly, but if artists are creating art through technology, then when new technologies emerge in 20 years and 20 years later, will these works created through "old technology" still exist? Charlotte said that this is the whole The problems that the art world will encounter in the next few years. If art wants to be more technologically advanced, then this needs to be backward compatible. "People's main focus on these works is their longevity. The speed of technological development is so fast. If these works are not updated or migrated, then part of our culture will be lost forever. Sadly, some works have been lost. ”

She continued: “The museums and organizations like Rhizome are currently making a lot of efforts to ensure that the next generation will still have access to these technically attractive works.” “But the cost is amazing, and you have to Thinking: If you run on a different operating system, will the artwork change? Some people think it is not, and point out that the related works should actually 'dead' when the technology disappears." "All of this makes digital art, not only It’s just VR, it’s hard to collect. At the speed of today’s technology development, the only way to truly ensure that these works don’t die is to ensure that the new technology is backward compatible.” Art is very precious, and we’ve been very Cherish art. However, there was not much change at that time until now. Virtual reality can be said to have opened a new art revolution, very similar to the Renaissance. People are actively exploring ways in which VR can influence the art creation process, which also brings a more immersive viewing experience. Although people will question the life of the field, vr technology will only continue to develop.


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